Out now on Android & iOS

The ESP & intuition game Trust your
first instinct.

Call the card, find the hidden signal, name the gate before the seed falls. Three ranked games, a Daily Vision you only get one shot at, and results shown against the 20% you'd get by guessing, so you always know where you really stand.

Free to play No account needed Plays offline

Dowsing: a hit reveals the hidden target with a burst of gold lightning across the sonar field.
Psychic Tournament main menu with the Zener game selected and today's scores to beat.
Star Seed: a glowing seed falls through a constellation toward one of five gates.
3
Ranked games
25
Calls a session
20%
Chance baseline
45
Achievements
The games

Three ways to read the signal

Every game plays by the same rules: twenty-five calls, five equally likely answers, one impression at a time. What changes is how the signal reaches you.

Symbol intuition

Zener

The classic ESP card test. Read the symbol before the card turns face up.

  • Circle, cross, waves, square or star, each one drawn fresh every turn. There's no deck, so there's nothing to count.
  • Every reveal is a real card flip: gold for a hit, and the true card named when you miss.
  • Streaks climb from Focused to Third Eye, True Sight and beyond, and the sky lights up with them.
  • Each session gets its own coordinate code you can share.
25 calls · 5 symbols The Zener board showing a hit: the waves card revealed in glowing white with a gold Hit! banner.

Hidden signals

Dowsing

Follow the pull and uncover what's buried beneath the field.

  • Five covered positions on a live sonar field: NW, NE, centre, SW and SE.
  • Tap where you feel it. The covers slide away and the target answers.
  • A hit cracks the board open with gold lightning.
  • Its own leaderboard, history and statistics.
25 calls · 5 positions The Dowsing sonar field with five numbered positions arranged over a sweeping radar.

Precognition

Star Seed

Name the gate before the seed finds it. The outcome doesn't exist yet.

  • Call one of five gates. The same tap releases the seed.
  • It bounces through a fresh constellation every turn: prisms deflect, pulsars throw, vortices pull, and every star shatters on its second hit.
  • Every gate is equally likely. Your call never touches the physics.
  • Miss, and the gate you called stays lit in rose so you can see both halves.
25 drops · 5 gates The Star Seed board: a field of gold and blue stars above five numbered gates.
New in 1.0

Reasons to come back tomorrow

Chance is the same every day. What changes is what you do with it. Every reward below is earned by playing well, never by just playing a lot.

Conviction calls

Stake it when you're sure

You get five conviction calls a session. Arm one when the impression feels different. The screen goes dark, the choice burns violet, and CALL! lights up in gold. Land it for +100 XP, more than a whole average session. Miss and it costs you nothing.

The app tracks conviction calls on their own, because the interesting question isn't whether you beat chance. It's whether you know when you do.

Daily Vision

One shot. Everyone's even.

One attempt per game, per day, and no retries. The volume advantage disappears. A lucky twelve from someone who played once beats a lucky twelve from someone who played two hundred times, because nobody did.

Levels & cosmic ranks

400 levels. Ten titles.

XP flies into your meter for every hit, streak rung and personal best: a new best score, a new best streak, or beating your own ten-session average.

  1. Observer
  2. Seeker
  3. Intuitive
  4. Psychic
  5. Resonant Psychic
  6. Psychic Master
  7. Astral Visionary
  8. Grandmaster Perceptionist
  9. Cosmic Paragon
  10. Universal Sovereign

Day streaks

Turn up, get paid

Your first ranked session each day pays a streak bonus that keeps growing. Miss a day and a free monthly freeze covers it automatically. You never have to buy one or remember to use it.

Profiles & achievements

Tap any score

Every name on a leaderboard opens a profile with level, cosmic rank, best score and streak, days at #1, and a grid of 45 achievements. Reach 11 and your profile carries the gold Verified Psychic banner.

After the last call

The session isn't over
when the cards are

Every call is saved on your device and handed back to you in a form you can actually read.

Zener Session Complete screen: 11 of 25, Strong Intuition, 44% signal strength against a 20% chance baseline, and a turn-by-turn signal map.
Daily best
11 pts
vs chance
+24 pts

A signal map, not just a score

Every turn is laid out side by side: what you called, what it actually was, and whether it landed. Twenty-five small verdicts you can take in at a glance.

Above them sits the number that matters: your signal strength against the 20% you'd expect from pure guessing, with the baseline drawn right on the bar so you can't misread your own result.

Turn-by-turn grid XP breakdown Saved automatically
Zener Statistics: 42.2% overall hit rate across 72 sessions, best score 24 of 25, average 10.5, 759 total hits.

Long enough to mean something

One good session is noise. A hundred of them start to form a pattern. Every completed session goes into a local database and rolls up into hit rate, best score, average, total hits, and daily, weekly and monthly trends.

Filter by game or date range, open any single session, and delete anything you don't want to keep. It's your data, on your device.

Stored on device Trends over time Full session history
Leaderboards screen with Zener, Dowsing and Star Seed tabs, and All-Time, This Month and Today filters over a ranked list of scores.
Leaderboards

Play against the whole board

Score eleven or better and you're on it. That happens about once in 180 sessions by luck alone. Every game keeps its own score and streak boards for today, this month and all time, plus a Daily Vision board where every score counts.

When someone takes the top spot, everyone in the app hears about it live. The main menu shows the scores to beat before you start.

Daily reset Live high-score alerts Anonymous or signed in
MindSight

Learn to see with your intuition

MindSight is blindfold training built on an unusual premise: that perception doesn't have to travel through the eyes. Practitioners work blindfolded until what they call Windows begin to open, stretches of clear sight with the eyes still covered.

MindSight Shapes: a single glowing Zener circle on a violet tile against the cosmic background.

The hard part is practising alone

This training usually takes two people. One holds up a card, the other sits blindfolded and calls it, and the first says whether it was right. No partner, no practice, which is why most people who want to try it never really start.

Psychic Tournament does the partner's job. It picks the target, waits for your call, and tells you what it was through sound and vibration, so none of it needs your eyes. The screen stays awake while you focus. Put the blindfold on and practise as long as you like.

Blindfold-first Sound & haptic answers No partner needed
Start here

Freeplay

Unscored and unhurried. Say your call to yourself, tap, and the app tells you what it was.

  1. Put the blindfold on and open a drill.
  2. Let an impression form, and make your call.
  3. Tap anywhere on the screen.
  4. The answer plays as a sound and a count of pulses, so you know straight away whether you saw it.
  • Colours · red, green, blue, yellow and purple, one to five pulses
  • Shapes · the five Zener symbols
  • Reading · a random three-letter word

Scored Colour

Same blindfold, same drill. This time you say the colour out loud and the app keeps score. Use it when you want to know whether you're really improving.

  1. Press and hold anywhere on the screen.
  2. Speak the colour your MindSight gives you.
  3. Release, and get an immediate hit or miss.
  4. Twenty-five calls are scored and saved to your history, with the same 20% baseline as every other game.

Hits and misses come back as sound and vibration as well as on screen, so you can keep the blindfold on for a whole scored session. MindSight scores stay on your device and off the leaderboards, because nobody can check whose eyes were covered.

Coming soon

What's on the horizon

Two new ways to play are in development. Both will arrive as free updates.

SENDER RECEIVER
In development Realtime multiplayer

Telepathy

Every game becomes a two-player test of sending and receiving. One player sees the outcome and holds it in mind. The other tunes in and calls it. Get the message through and you both earn the reward.

In Star Seed

  1. The sender chooses where to drop the seed and watches where it lands.
  2. They send the result, telepathically.
  3. The receiver picks the gate they feel coming through, then watches the round play out.
CALLED: TOP BOTTOM LEFT RIGHT RESETS TAP TO FREEZE
In development Psychokinesis

Mind Move

Call one of the four edges of the screen. A comet appears and sets off in a random direction, and your job is to bend its path with intention until it strikes the edge you called.

Three resets per session

Feel it slipping out of your influence? Tap the screen to freeze every comet and relaunch in a new random direction. You get three a session, so choose the moment carefully.

Craft

Built like someone cared

An interface with weather

Drifting nebulae, hundreds of twinkling stars, the odd shooting star, and a sky that flares when your streak climbs. Nothing on screen is ever quite still.

Hits celebrate. Misses don't nag.

A hit bursts in gold and shakes the screen harder as your streak grows. A miss quietly shows you the answer and moves on. Four calls in five are misses, and none of them are rubbed in.

Every game has its own voice

Each game has its own sound set, mixed to one consistent loudness. There are separate music and effects volumes, and haptics that confirm a hit without punishing a miss.

Offline first, genuinely

No network, no account, no problem. Sign-in, leaderboards and profiles sit on top as optional extras. If any of them fail, the games keep working.

Accessible by default

Large labelled targets, screen-reader labels on every control, digits that don't jump around as they count, and full respect for your system's reduce-motion setting.

Made for tablets, too

On iPad and larger screens, the whole interface scales up to fill the display instead of leaving a phone-sized column in the middle.

The honest bit

We show you
the chance baseline

Five choices means one in five. Over twenty-five calls, pure guessing averages five hits, and anywhere from two to eight is perfectly ordinary.

The games are built so that line is true. Zener draws every card independently, so there's no deck to count. Star Seed decides where the seed will land before you call, and your call never touches the physics. Psychic Tournament is a training and entertainment app, not a scientific instrument, and a good score isn't proof of anything paranormal. It's a good score. Enjoy it, then play again.

A 25-call session
0% 20% chance 100%

Beat the line consistently, across a lot of sessions, and you have something worth paying attention to. Beat it once and you've had a good evening.

Screens

Have a look around

Main menu with Zener selected.
Main menu · Zener
Main menu with Dowsing selected.
Main menu · Dowsing
Main menu with Star Seed selected.
Main menu · Star Seed
The Zener board waiting for a symbol call.
Zener · the board
A Dowsing hit revealed with gold lightning.
Dowsing · a hit
A Star Seed drop in mid-fall.
Star Seed · the drop
Zener session results with the signal map.
Session review
Zener statistics screen.
Statistics
Global leaderboards.
Leaderboards
Game Info screen explaining rules and odds.
Game info
The navigation drawer listing games, explore, MindSight and options.
Navigation
MindSight Colour filling the screen with red during a scored attempt.
MindSight · Colour
FAQ

Questions, answered plainly

Is Psychic Tournament free?

Yes. It's free to download on Google Play and the App Store. The app is supported by ads shown between sessions, never during a call.

How does the ESP test work?

Each session is twenty-five calls. Every call has five equally likely answers, so guessing alone averages five hits, or 20%. Your result is always shown against that line, so you can see whether you're above it, at it, or below it.

What are Zener cards?

The five-symbol set (circle, cross, waves, square and star) designed by psychologist Karl Zener for J. B. Rhine's ESP experiments at Duke University in the 1930s. Psychic Tournament's Zener game draws each card independently, so there's no deck to count.

What's a good score?

Chance averages 5 out of 25, and anything from 2 to 8 happens routinely by luck. Score 11 or better and you're on the global leaderboard. By chance alone, that happens about once in 180 sessions.

Does it work offline?

Yes. The games, MindSight training, history and statistics all work with no connection and no account. Leaderboards, Daily Vision and player profiles need a connection, and Daily Vision and profiles need you to sign in.

What is MindSight training?

Blindfolded perception practice that normally needs a partner to hold up targets. The app takes the partner's place: it picks a colour, shape or word and gives you the answer through sound and vibration, so you can practise alone with the blindfold on.

Is multiplayer coming?

Yes. Realtime telepathy multiplayer is in development: one player sees the outcome and sends it, the other receives it and calls it, and both are rewarded when the message gets through. A psychokinesis game called Mind Move is on the way too.

Does a high score prove I'm psychic?

No. Psychic Tournament is a training and entertainment app, not a scientific instrument. A good score is a good score. The only result worth paying attention to is one that stays above chance across many sessions.

Out now on Android & iOS

Ready when you are

Free to play, no account needed, and every session is yours to keep. Your first Daily Vision is waiting.